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- This disk was prepared jointly by Sparta Inc. and Aegis Development Co.
- and contains the ANIM animation IFF format together with some tools for
- the viewing and analysis of ANIM files and also some sample animations.
-
- Specifically, this disk contains:
-
- READ.ME This file.
- ANIM.doc The formal ANIM file standard.
- ShowANIM A program for the playing of ANIM files.
- The usage for this program is simply:
-
- ShowANIM filename
-
- which will load the specified ANIM file into memory
- and play it one time.
-
- There are also three switches which can be used:
-
- -l loop mode - will replay the animation
- over and over from the start. Execution
- can be terminated only by a re-boot.
-
- -c continuous play mode - this is similar to
- -l above except ShowANIM assumes you have a
- two frame overlap at the end of the ANIM file
- (the last two frames are IDENTICAL to the
- first two). Given this requirement, ShowANIM
- can play the animation over and over in a
- continuous fashion.
-
- +nn where nn is a two digit number indicating the
- number of vertical blanks (1/60 sec jiffies)
- for each frame. ShowANIM will assure that at
- least this number of vertical blanks will
- occur between frames. e.g. a +6 will produce
- a 10 frame/second animation provided ShowANIM
- can reconstruct the frames that fast. This
- will override the reltime parameter on the
- ANHD chunks on the ANIM file.
-
- For example, to show the redbaron.anim file on this
- disk continuously at 15 frames per second, enter:
-
- ShowANIM -c +4 redbaron.anim
-
- IFFdump This is the same as the IFFdump written by Carolyn
- Scheppner of Commodore except it has been expanded to
- provide interpreted dump of ANHD chunks under the -v
- switch.
-
- Animations This is a directory of some sample animations. There
- cannot be too many of them due to their size.
-
- RedBaron.anim - This is a nice animation of a tri-plane
- provided courtesy of Allen Hastings (author of
- VideoScape-3D on which this ANIM was produced).
- This ANIM file has a two frame overlap at the end
- which permits it to be played back with the -c switch
- (continuous play) in which case it will fly round and
- round forever (nearly).
-
-
-